﻿using System;
using Microsoft.Xna.Framework;
namespace SpaceShooter.GameObjects
{
    public interface ICamera
    {
        Vector3 LookAt { get; }
        Vector3 Position { get; }
        Vector3 Up { get; set; }

        float FarPlaneDistance { get; set; }
        float NearPlaneDistance { get; set; }

        Matrix Projection { get; }
        Matrix View { get; }
    }
}
